On Custom Shaders Patch versions 1.30 onwards there I see a bug with cameras: Chase Cam (1/2), TV Camera (1/2). On switching to these views during gameplay or replay, the current frame is frozen in place and seemingly only motion data and particles are updated. The rest of the frame: meshes, skybox, etc. remains looking as in the initial frame.
After some debugging it seems this only occurs when Extra FX - "Analyze depth to improve shadow mapping and other effects" is enabled.
Note: I also experienced a similar issue upon pressing the look backwards button during gameplay, however this was only intermittent.