- Physics and sound: Dmitry A.;
- Porting: x4fab.
Our first car, port from Forza Motorsport 4. Its mesh is pretty simple (and, of course, models from Forza aren’t famous for being too accurate), but overall, I think, it looks not so bad.
Previews and liveries were generated with Content Manager.
- Physics based on real data;
- 34 OEM car paints;
- AO, blurred rims, dirt, damages;
- Kunos-styled number plates;
- Kunos-styled liveries and previews.